Install | +500 |
From 24 Rates | 1.5 |
Category | Kids |
Size | 142 MB |
Last Update | 2024 July 3 |
Install | +500 |
From 24 Rates | 1.5 |
Category | Kids |
Size | 142 MB |
Last Update | 2024 July 3 |
BADBADAK has a very big goal based on its creative and attractive games, and its goal is to strengthen intelligence, strengthen concentration, strengthen memory, strengthen accuracy and concentration, and strengthen the sense of hearing through attractive games.
BADBADAK provides parents with a progress chart that they can use to measure their child's progress and notice their child's progress in the mentioned areas.
In addition, children can devote their time to both entertainment and education with attractive BADBADAK games, so children's use of mobile phones will definitely not be in vain.
BADBADAK is presented in 8 categories and each category has a set of games, each of which helps to strengthen concentration, intelligence or memory and the things mentioned.
This collection of games has been expertly developed using the experiences of experts in the field of learning and their scientific approval.
But the features that the Badbadak provides for you in addition to strengthening the topics that have been mentioned and are important for the documentary are:
1. Test to determine the level of accuracy of the child in the mentioned fields
Suppose your child does not have enough concentration in the field of concentration, so to identify the level of concentration of the child, a test is taken from the child inside the games to measure the child as a score and this score determines the child's weakness or child's strength. It is in that field.
2. Provide a progress chart for each category
The tests will be held at specific time intervals and will determine the progress of the child in each category, for example, in the concentration enhancement category.
3. Parental settings, parents can make settings for the duration of using games and locking the game.
4. Various characterizations along with creative graphics and the use of unique speakers to create a connection between children and games.
5. Preventing some learning disorders that children aged 8 to 10 years may suffer from and have many consequences for them until the end of their lives.